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Shopping Spree: Game research books

Sunday, April 16, 2006

Bought some books over the last couple of weeks that one should need when doing game research and such. I had so many books on my wishlist but decided it was finally time to buy some of them and put them in my bookcase next to the others. My excuse? I need to teach a couple of courses and those books would be very handy. Hmm, if only I had time to read them properly. Anyway here are the books that I bought (don't expect any reviews for the moment though):

- The Game Design Reader: A Rules of Play Anthology by Salen and Zimmerman
- Handbook of Computer Game Studies by Raessens and Goldstein
- The Video Game Theory Reader by Mark J.P. Wolf
- Digital Play: The Interaction of Technology, Culture and Marketing by Klein et. al.
- Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter by Steven Johnson

And last but not least:
- Play between Wolds: Exploring Online Game Culture by T.L. Taylor

I am really looking forward to read the last one. I saw on the MIT Press site that she had a book out, got excited, then saw it at a friends house and read the first couple of lines and I was hooked. So I had to have a copy of my own. What she writes is so identifiable, it probably will be a blast to read it.

Next on my wishlist:
- Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul
- Unit Operations: An Approach to Videogame Criticism by Ian Bogost

And of course:
- What Video Games have to teach us about Learning and Literacy by James Paul Gee

Hmm quite a list there...

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