Sunday, July 01, 2007
Came across the new book from Mia Consalvo: Cheating, Gaining Advantage in Videogames.
She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players.
Lots of information there, should be an interesting read.
Labels: Research
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